I got this from Slashdot a couple days ago and I wanted to share it.
When you are playing a real time strategy game (or any video game for that matter) the artificial intelligence you are playing against is usually a form of rule based system. The AI is given large amounts of game information, has a complex set of rules it follows and really would kick your butt every time if the game makers didn’t dumb it down. Some recent research into emotional AI with game playing shows that a Neurotic personality does best at playing a real time strategy it even beats the AI that is tuned to be difficult for humans.
I wonder if a evolutionary agent could learn the emotions of this AI? Perhaps it could evolve an efficient Neural Network structure for Neurotic game play. Could we separate the neurosis from the game rules in the NN? Some interesting questions, the article is from New Scientist (which is an awesome magazine).